![]() ![]() Early on the only genuinely useful shrine is the shrine of experience, burning white. Make sure not to confuse them with shrines of frostbite. On the other hand, having so many shrines make it possible to have a deliberately underpowered build early on. Shrines also help with some overtuned heroes, and play an important role when fighting Typhon.Advice about Titan Quest published before September of 2016 precedes the Anniversary Edition numerous changes. Thus, it can easily be obsolete. Caveat hoplite.Furthermore, to equip stuff it is best to raise your masteries by about two points per level (which leaves but one point to pick talents). It’s a rule of thumb, but it gives you robust attributes to equip stuff, and health to survive lapses in attention.The scores needed to equip level-appropriate stuff can be demanding – in terms of attributes, *not* in terms of level. Early on, pick a class with complementing masteries – e.g., two Dex/Str masteries or two Int/Dex masteries. Hybrids are best left to those who have experience with the games (and stashed equipment for such projected characters).Always scan the merchants’ inventory with your mouse to see if they currently sell equipment with a green name. This stuff is usually (not always !) powerful, scales well, and costs an arm and a leg (which is why you’re bothering to sell off loot). ![]() At least one source of life regeneration and one source of movement speed are two important quality-of-life features. Movement speed is particularly valuable when running back to a merchant to sell loot, then back where you were. Health regen (and mana if applicable) negates dead time between fights, keeps things rolling.Do not beeline. You’ll need the xp and loot later on, and the side areas usually are the ones with the side quests, enemy heroes and chests clusters. Just clear everything, especially the side caverns. Said side areas are frequently on the edges of the map.With a bow clearing the satyrs in the early game is easy. It also makes it easy to take on the first mini-boss shaman. Shoot an arrow, run a bit to the side to dodge, shoot an arrow, etc.By level 3 or 4 you can switch to the highest level of loot filter. Grey and white equipment has become very much worthless.The loot filter is off by default. Early in the game you want to see everything – particularly the breastplate that’ll drop when you save the horse, then the broken bow that’ll drop on the village’s Northern bridge during the small satyr attack.I'd recommend checking out the TQ build calculator and just playing around to see what works for you. I don't know about hunter/rogue.But rogue is mostly melee focused. That said, Nature does have a great passive (Heart of Oak) that'll be useful even with just one point in it. Hunting and nature works really well, but most of its goodness comes from pet summons, and at level 30, it's too late to start a pet build.They're just too weak with only a few points sunk into them at that level. I'm fond of the Haruspex (Hunting+Dream) Dream offers some good passives. Usually I pick my 2nd at around level 10 -12, where I don't spend any points past level 8, so I have about 9 or so to immediately drop into the new mastery. I tend to favor one mastery overall, but there are good builds that split it 50/50. Ideally, it's best to pick your 2nd mastery earlier than level 30.Just to get it going.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |